http://wiki.phychi.com/api.php?action=feedcontributions&user=Antonio&feedformat=atomwiki.phychi.com - User contributions [en]2024-03-29T09:44:15ZUser contributionsMediaWiki 1.27.1http://wiki.phychi.com/index.php?title=ModDevKit&diff=254ModDevKit2017-03-07T09:19:09Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
DevKit (Developing Kit) is a mod by [[user:Antonio|Antonio]] that allows you to create your own [[mods]] ingame. The modding files are stored directly in the [[world]] data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.<br />
The official file is located at http://play.phychi.com/mods/devkit.js</div>Antoniohttp://wiki.phychi.com/index.php?title=Welcome!&diff=253Welcome!2017-03-05T12:42:20Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
'''Hij-Jaaa Guys!''' and welcome to our new wiki for phychi.com<br />
<br />
Here you'll find all information around phychi.com, its [[world]]s, [[block]]s, [[Mods|modifications]], entities, tips and tricks, without much a lot of searching. If you don't find it still, just request a new page, write it yourself or ask for your topic in the official [http://forum.phychi.com forum]. Also it will help you when looking for [[History|history information]]<br />
<br />
[[File:Phychi-world-view-fullscreen.jpg|800px]]<br />
<br />
If it's already March 2017 and you can't login here with G+, please remember me :)<br />
<br />
Helpful things:<br />
* [[Special:Categories|Categories in the Wiki]]<br />
<br />
Yours [[User:Antonio|Antonio Noack]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Welcome!&diff=252Welcome!2017-03-05T12:41:48Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
'''Hij-Jaaa Guys!''' and welcome to our new wiki for phychi.com<br />
<br />
Here you'll find all information around phychi.com, its [[world]]s, [[block]]s, [[Mods|modifications]], entities, tips and tricks, without much a lot of searching. If you don't find it still, just request a new page, write it yourself or ask for your topic in the official [http://forum.phychi.com forum]. Also it will help you when looking for [[History|history information]]<br />
<br />
[[File:Phychi-world-view-fullscreen.jpg|800px]]<br />
<br />
If it's already March 2017 and you can't login here with G+, please remember me :)<br />
<br />
Helpful things:<br />
* [[Special:Categories|Categories in the Wiki]]<br />
<br />
Yours [[User:Antonio|Antonio Noack]]<br />
<br />
<math>\vec{\\varphi} \\left( u,v \\right)</math></div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=251RandomIdeas2017-02-26T18:16:50Z<p>Antonio: </p>
<hr />
<div>Random ideas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.<br />
<br />
&copy; All rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=250RandomIdeas2017-02-26T18:16:35Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.<br />
<br />
&copy; All rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=249RandomIdeas2017-02-26T18:16:29Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.<br />
<br />
&copy;All rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=248RandomIdeas2017-02-26T18:16:02Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
<sub>All rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.</sub><br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=247RandomIdeas2017-02-26T18:15:40Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
all rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=246RandomIdeas2017-02-26T18:15:31Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
all rights at me, Antonio Noack, born 01.07.1997 in Jena, Germany.<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=245RandomIdeas2017-02-26T18:14:53Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# à la WebcamSports: control your game with your webcam to make them more fun, and make a 15$ webcam to a Wii console.</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=244RandomIdeas2017-02-26T18:14:04Z<p>Antonio: </p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
# clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
# ...</div>Antoniohttp://wiki.phychi.com/index.php?title=RandomIdeas&diff=243RandomIdeas2017-02-26T18:13:36Z<p>Antonio: Created page with "RandomIdeas... just for me or whoever finds this since they'll make the world a better place: * clothes with red dots, two cheap webcams and a simple software for 100$ to tra..."</p>
<hr />
<div>RandomIdeas... just for me or whoever finds this since they'll make the world a better place:<br />
<br />
* clothes with red dots, two cheap webcams and a simple software for 100$ to transfer motions of players in real life into games: it will make many games better and it easier for artists to give persons life<br />
* ...</div>Antoniohttp://wiki.phychi.com/index.php?title=Control&diff=242Control2017-02-26T13:30:27Z<p>Antonio: </p>
<hr />
<div>The game is controlled in different ways depending on where you play, since most pcs don't have a touchpad and mobile phones don't have a keyboard.<br />
For all [[mods]] it's required to be playable on all devices!<br />
<br />
== PC ==<br />
All key settings can be changed in the CONFIG.KEY global value or it's menue (not implemented jet, 26.02.2017)<br />
{| class="wikitable" border="1"<br />
|-<br />
! Key<br />
! Meaning<br />
|-<br />
| WASD<br />
| Walk to front, left, back, and right.<br />
|-<br />
| T, ENTER<br />
| Open the chat, ENTER to send the message/command.<br />
|-<br />
| F1<br />
| Hide the GUI<br />
|-<br />
| F2<br />
| Take a screenshot<br />
|-<br />
| F5<br />
| Change your player mode (1st person, 3rd person, selfi mode, orbit mode(for seeing your clothes best))<br />
|}<br />
<br />
== Mobile Devices ==<br />
Since still in development, there hopefully will be a nice control for your player, and menues where you can do your actions...<br />
{| class="wikitable" border="1"<br />
|-<br />
! Action<br />
! Meaning<br />
|-<br />
| Two finger stretching<br />
| Zoom in/out<br />
|-<br />
| Tilt left/right<br />
| Turn your head/camera around<br />
|-<br />
| Tilt >70°<br />
| Change landscape/portrait viewing mode<br />
|-<br />
| Tilt forward/backward<br />
| Move forward/backward<br />
|-<br />
| Click on chat input<br />
| Let's you write a message/command. Just click send on the keyboard to send it.<br />
|}</div>Antoniohttp://wiki.phychi.com/index.php?title=Control&diff=241Control2017-02-26T13:29:42Z<p>Antonio: </p>
<hr />
<div>The game is controlled in different ways depending on where you play, since most pcs don't have a touchpad and mobile phones don't have a keyboard.<br />
For all [[mods]] it's required to be playable on all devices!<br />
<br />
== PC ==<br />
All key settings can be changed in the CONFIG.KEY global value or it's menue (not implemented jet, 26.02.2017)<br />
{| class="wikitable" border="1"<br />
|-<br />
! Key<br />
! Meaning<br />
|-<br />
| WASD<br />
| Walk to front, left, back, and right.<br />
|-<br />
| T, ENTER<br />
| Open the chat, ENTER to send the message/command.<br />
|-<br />
| F1<br />
| Hide the GUI<br />
|-<br />
| F2<br />
| Take a screenshot<br />
|-<br />
| F5<br />
| Change your player mode (1st person, 3rd person, selfi mode, orbit mode(for seeing your clothes best))<br />
|}<br />
<br />
== Mobile Devices ==<br />
Since still in development, there hopefully will be a nice control for your player, and menues where you can do your actions...<br />
{| class="wikitable" border="1"<br />
|-<br />
! Action<br />
! Meaning<br />
|-<br />
| Two finger stretching<br />
| Zoom in/out<br />
|-<br />
| Tilt left/right<br />
| Turn your head/camera around<br />
|-<br />
| Tilt >70°<br />
| Change landscape/portrait viewing mode<br />
|-<br />
| Tilt forward/backward<br />
| Move forward/backward<br />
|}</div>Antoniohttp://wiki.phychi.com/index.php?title=Control&diff=240Control2017-02-26T13:26:10Z<p>Antonio: Created page with "The game is controlled in different ways depending on where you play, since most pcs don't have a touchpad and mobile phones don't have a keyboard. For all mods it's requi..."</p>
<hr />
<div>The game is controlled in different ways depending on where you play, since most pcs don't have a touchpad and mobile phones don't have a keyboard.<br />
For all [[mods]] it's required to be playable on all devices!<br />
<br />
== PC ==<br />
All key settings can be changed in the CONFIG.KEY global value or it's menue (not implemented jet, 26.02.2017)<br />
{| class="wikitable" border="1"<br />
|-<br />
! Key<br />
! Meaning<br />
|-<br />
| WASD<br />
| Walk to front, left, back, and right.<br />
|-<br />
| T, ENTER<br />
| Open the chat, ENTER to send the message/command.<br />
|-<br />
| F1<br />
| Hide the GUI<br />
|-<br />
| F2<br />
| Take a screenshot<br />
|-<br />
| F5<br />
| Change your player mode (1st person, 3rd person, selfi mode, orbit mode(for seeing your clothes best))<br />
|}</div>Antoniohttp://wiki.phychi.com/index.php?title=Welcome!&diff=239Welcome!2017-02-24T13:23:37Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
'''Hij-Jaaa Guys!''' and welcome to our new wiki for phychi.com<br />
<br />
Here you'll find all information around phychi.com, its [[world]]s, [[block]]s, [[Mods|modifications]], entities, tips and tricks, without much a lot of searching. If you don't find it still, just request a new page, write it yourself or ask for your topic in the official [http://forum.phychi.com forum]. Also it will help you when looking for [[History|history information]]<br />
<br />
[[File:Phychi-world-view-fullscreen.jpg|800px]]<br />
<br />
If it's already March 2017 and you can't login here with G+, please remember me :)<br />
<br />
Helpful things:<br />
* [[Special:Categories|Categories in the Wiki]]<br />
<br />
Yours [[User:Antonio|Antonio Noack]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Welcome!&diff=238Welcome!2017-02-24T13:23:29Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
'''Hij-Jaaa Guys!''' and welcome to our new wiki for phychi.com<br />
<br />
Here you'll find all information around phychi.com, its [[world]]s, [[block]]s, [[Mods|modifications]], entities, tips and tricks, without much a lot of searching. If you don't find it still, just request a new page, write it yourself or ask for your topic in the official [http://forum.phychi.com forum]. Also it will help you when looking for [[History|history information]]<br />
<br />
: Test123<br />
: XYZ<br />
<br />
[[File:Phychi-world-view-fullscreen.jpg|800px]]<br />
<br />
If it's already March 2017 and you can't login here with G+, please remember me :)<br />
<br />
Helpful things:<br />
* [[Special:Categories|Categories in the Wiki]]<br />
<br />
Yours [[User:Antonio|Antonio Noack]]</div>Antoniohttp://wiki.phychi.com/index.php?title=wiki.phychi.com:Privacy_policy&diff=237wiki.phychi.com:Privacy policy2017-02-24T08:57:02Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
As long as you add your name to an image and it's yours, your right will stay at you. With your upload however you allow phychi.com and Antonio Noack (*1July97 Jena, Germany) to use those images for everything but to sell them.<br />
All texts you write in the wiki are phychis now.</div>Antoniohttp://wiki.phychi.com/index.php?title=wiki.phychi.com:General_disclaimer&diff=236wiki.phychi.com:General disclaimer2017-02-24T08:56:41Z<p>Antonio: </p>
<hr />
<div>[[Category:Welcomestuff]]<br />
You've the gurantee that you're reading this or listening to this atm, but not more but your general rights.</div>Antoniohttp://wiki.phychi.com/index.php?title=wiki.phychi.com:General_disclaimer&diff=235wiki.phychi.com:General disclaimer2017-02-24T08:56:29Z<p>Antonio: </p>
<hr />
<div>[[Category:WelcomeStuff]]<br />
You've the gurantee that you're reading this or listening to this atm, but not more but your general rights.</div>Antoniohttp://wiki.phychi.com/index.php?title=wiki.phychi.com:General_disclaimer&diff=234wiki.phychi.com:General disclaimer2017-02-24T08:56:05Z<p>Antonio: </p>
<hr />
<div>{Category:WelcomeStuff}<br />
You've the gurantee that you're reading this or listening to this atm, but not more but your general rights.</div>Antoniohttp://wiki.phychi.com/index.php?title=wiki.phychi.com:General_disclaimer&diff=233wiki.phychi.com:General disclaimer2017-02-24T08:55:56Z<p>Antonio: </p>
<hr />
<div>[Category:WelcomeStuff]<br />
You've the gurantee that you're reading this or listening to this atm, but not more but your general rights.</div>Antoniohttp://wiki.phychi.com/index.php?title=AKISA&diff=232AKISA2017-02-10T11:34:22Z<p>Antonio: Created page with "♥ AKISA ♥ my little project about artificial intelligence / useful net like knowledge structures... idk whether this is becoming a real article..."</p>
<hr />
<div>♥ AKISA ♥<br />
<br />
my little project about artificial intelligence / useful net like knowledge structures...<br />
idk whether this is becoming a real article...</div>Antoniohttp://wiki.phychi.com/index.php?title=Plugins&diff=231Plugins2017-02-03T11:59:18Z<p>Antonio: </p>
<hr />
<div>[[Category:Plugins]]<br />
Plugins are part of mostly every server and provide different game modes, challenges, additional shops, or helpful commands. In general that are modifications which only add contents to the game, but don't change/add blocks nor items nor entities.<br />
<br />
The first plugin for phychi.com was [[PluginEssentials|Essentials (by Antonio)]], the second [[PluginWorldEdit|WorldEdit (by Antonio, too)]]<br />
<br />
If you want to create your own plugin or mod, look into my mods/plugins, into the game source code, or the [[:Category:API|API]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Chemistry&diff=230Chemistry2017-02-03T11:44:19Z<p>Antonio: </p>
<hr />
<div>Chemistry... what is more lovely complex out there? Well biology but first let's talk about this sick shit of science.<br />
<br />
There are ideas over ideas, however the public main page is there: http://play.phychi.com/chemistry<br />
<br />
Things I have to think over in German (since english makes it only more complicated for me mostly):<br />
* Phasenübergänge<br />
** Tripelpunkt, Kritischer Punkt<br />
** eutekische, peritektische Phasendiagramme<br />
** Binäre Systeme<br />
*** Siede- und Taukurve<br />
** Komplexere Systeme<br />
* Entropie und Enthalpie<br />
* Gippsenergie<br />
* Chemisches Gleichgewicht<br />
<br />
Nein, ich bin kein offizieller Chemiestudent</div>Antoniohttp://wiki.phychi.com/index.php?title=Chemistry&diff=229Chemistry2017-02-03T07:38:20Z<p>Antonio: </p>
<hr />
<div>Chemistry... what is more lovely complex out there? Well biology but first let's talk about this sick shit of science.<br />
<br />
There are ideas over ideas, however the public main page is there: http://play.phychi.com/chemistry<br />
<br />
Things I have to think over in German (since english makes it only more complicated for me mostly):<br />
* Phasenübergänge<br />
** Tripelpunkt, Kritischer Punkt<br />
** eutekische, peritektische Phasendiagramme<br />
** Binäre Systeme<br />
*** Siede und Taukurve<br />
** Komplexere Systeme<br />
* Entropie und Enthalpie<br />
* Gippsenergie<br />
* Chemisches Gleichgewicht<br />
<br />
Nein, ich bin kein offizieller Chemiestudent</div>Antoniohttp://wiki.phychi.com/index.php?title=Chemistry&diff=228Chemistry2017-02-03T07:37:20Z<p>Antonio: </p>
<hr />
<div>Chemistry... what is more lovely complex out there? Well biology but first let's talk about this sick shit of science.<br />
<br />
There are ideas over ideas, however the public main page is there: http://play.phychi.com/chemistry<br />
<br />
Things I have to think over in German (since english makes it only more complicated for me mostly):<br />
* Phasenübergänge<br />
** Tripelpunkt, Kritischer Punkt<br />
** eutekische, peritektische Phasendiagramme<br />
** Binäre Systeme<br />
*** Siede und Taukurve<br />
** Komplexere Systeme<br />
* Entropie<br />
* Gippsenergie<br />
* Chemisches Gleichgewicht</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=227Mods2017-02-02T14:57:04Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|}<br />
== Public Mods ==<br />
Those are public mods, nearly or completely working, so you can use them right now in your own world.<br />
* [[ModDevKit|DevKit]] allows you to create your own mods ingame without need to upload them as files on some server. Also the editor is directly ingame.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=226Mods2017-02-02T14:56:51Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|}<br />
== Public Mods ==<br />
Those are public mods, nearly or completely working, so you can use them rn in your own world.<br />
* [[ModDevKit|DevKit]] allows you to create your own mods ingame without need to upload them as files on some server. Also the editor is directly ingame.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=225Mods2017-02-02T14:55:51Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|}<br />
== Public Mods ==<br />
* [[ModDevKit|DevKit]] allows you to create your own mods ingame without need to upload them as files on some server. Also the editor is directly ingame.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=224Mods2017-02-02T14:55:05Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|-<br />
| [http://play.phychi.com/mods/devkit.js DevKit]<br />
| [[user:Antonio|Antonio]]<br />
| you want to create and use your own mods/plugins but don't know where to upload them? This plugin allows you to save mod and plugin files directly in the world save. For up/downloading, there is a file wizard for the players.<br />
|}<br />
== Public Mods ==<br />
* [[ModDevKit|DevKit]] allows you to create your own mods ingame without need to upload them as files on some server. Also the editor is directly ingame.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=223Mods2017-02-02T14:54:56Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|-<br />
| [http://play.phychi.com/mods/devkit.js DevKit]<br />
| [[user:Antonio|Antonio]]<br />
| you want to create and use your own mods/plugins but don't know where to upload them? This plugin allows you to save mod and plugin files directly in the world save. For up/downloading, there is a file wizard for the players.<br />
|}<br />
== Public Mods ==<br />
* [[ModDevKit DevKit]] allows you to create your own mods ingame without need to upload them as files on some server. Also the editor is directly ingame.</div>Antoniohttp://wiki.phychi.com/index.php?title=PluginEssentials&diff=222PluginEssentials2017-02-02T14:34:38Z<p>Antonio: </p>
<hr />
<div>[[Category:Plugins]]<br />
Essentials is one of the most useful plugins: it adds the standard commands to your world.<br />
<br />
== Commands: ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Command<br />
! Action<br />
! Permissions<br />
|-<br />
| /help<br />
| shows you a list of all aviable commands by [[mods]] and [[plugins]]<br />
| none<br />
|-<br />
| /time<br />
| shows you how late it's ingame<br />
| none<br />
|-<br />
| /timex<br />
| makes the day night cycle shorter/longer<br />
| ?<br />
|-<br />
| /spawn<br />
| tp's you to spawn<br />
| none<br />
|-<br />
| /save<br />
| saves the world to the local disk or the remote server<br />
| none<br />
|-<br />
| /day, /noon, /night, /time [noon/night/number]<br />
| set's the time (on earth), /time shows you it<br />
| ?<br />
|-<br />
| /clear, /cc<br />
| clears the chat but the message "Chat cleared.", use /cc for no message shown<br />
| none<br />
|-<br />
| /clear4all<br />
| clears the chat for everyone<br />
| admin<br />
|-<br />
| /back<br />
| tp's you to your last tp starting point<br />
| ?<br />
|-<br />
| /gamemode, /gm<br />
| changes your world interaction behavior: infinite resources? beeing immortal? can fly through everything?<br />
| ?<br />
|-<br />
| /give<br />
| let's you cheat [[item]]s and [[block]]s<br />
| ?<br />
|-<br />
| /home, /sethome, /delhome<br />
| tp's you home: where you /sethome<br />
| ?<br />
|-<br />
| /warp, /setwarp, /delwarp<br />
| the same as /home with the difference those points are aviable to everyone<br />
| ?<br />
|-<br />
| /pos<br />
| shows your current position<br />
| none<br />
|-<br />
| /blockinfo <br />
| shows information about a special block<br />
| none<br />
|-<br />
| /set, /setblock x y z<br />
| sets a block in your world<br />
| builder<br />
|-<br />
| /speed<br />
| makes you faster/slower<br />
| ?<br />
|-<br />
| /tp<br />
| teleports you/sb to a special player/position<br />
| ?<br />
|-<br />
| /fov (alpha)<br />
| sets your fov, should get a menue later<br />
| none<br />
|-<br />
| /mousespeed (alpha)<br />
| sets your mousespeed, should get a menue later<br />
| none<br />
|-<br />
| /changecolor (alpha)<br />
| changes your skin and hair color, should get an editor later<br />
| none<br />
|}<br />
<br />
More commands on request.</div>Antoniohttp://wiki.phychi.com/index.php?title=User:Antonio&diff=221User:Antonio2017-02-02T14:33:04Z<p>Antonio: </p>
<hr />
<div>Hi guys,<br />
<br />
this is the true Antonio Noack, owner of PhyChi.com and all its subdomains.<br />
<br />
[[File:Antonio-unclear.jpg]]<br />
<br />
Please don't send me request via the wiki, use the [http://forum.phychi.com forum] for such questions instead.<br />
<br />
If you want to know a little more about me, just click [http://anionoa.phychi.com this], if you want to send me love letters ;) click [http://phychi.com/impressum this]</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=220ModDevKit2017-02-02T14:32:09Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
DevKit (Developing Kit) is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.<br />
The official file is located at http://play.phychi.com/mods/devkit.js</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=219ModDevKit2017-02-02T14:29:56Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.<br />
The official file is located at http://play.phychi.com/mods/devkit.js</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=218ModDevKit2017-02-02T14:29:44Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.<br />
The official file is located at http://phychi.com/mods/devkit.js</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=217ModDevKit2017-02-02T14:28:36Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=216ModDevKit2017-02-02T14:28:02Z<p>Antonio: </p>
<hr />
<div>DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.<br />
<br />
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=215ModDevKit2017-02-02T14:26:50Z<p>Antonio: </p>
<hr />
<div>DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=214ModDevKit2017-02-02T14:26:42Z<p>Antonio: </p>
<hr />
<div>DevKit is a mod by [[user:Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mod&diff=213Mod2017-02-02T14:26:09Z<p>Antonio: Redirected page to Mods</p>
<hr />
<div>#REDIRECT [[Mods]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Plugin&diff=212Plugin2017-02-02T14:25:47Z<p>Antonio: Redirected page to Plugins</p>
<hr />
<div>#REDIRECT [[Plugins]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Plugin&diff=211Plugin2017-02-02T14:25:39Z<p>Antonio: Redirected page to "Plugins"</p>
<hr />
<div>#REDIRECT [["Plugins"]]</div>Antoniohttp://wiki.phychi.com/index.php?title=Plugin&diff=210Plugin2017-02-02T14:24:53Z<p>Antonio: Created page with "Redirect:Plugins"</p>
<hr />
<div>[[Redirect:Plugins]]</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=209ModDevKit2017-02-02T14:24:39Z<p>Antonio: </p>
<hr />
<div>DevKit is a mod by [[user:Antonio Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.</div>Antoniohttp://wiki.phychi.com/index.php?title=ModDevKit&diff=208ModDevKit2017-02-02T14:24:30Z<p>Antonio: Created page with "DevKit is a mod by user:Antonio Antonio that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by eve..."</p>
<hr />
<div>DevKit is a mod by [[user:Antonio Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)<br />
<br />
It loads all submods directly when loaded, so each [[Mods Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=207Mods2017-02-01T11:14:19Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|-<br />
| [http://play.phychi.com/mods/devkit.js DevKit]<br />
| [[user:Antonio|Antonio]]<br />
| you want to create and use your own mods/plugins but don't know where to upload them? This plugin allows you to save mod and plugin files directly in the world save. For up/downloading, there is a file wizard for the players.<br />
|}<br />
== Public Mods ==<br />
There are none atm since the mod api is still at its start</div>Antoniohttp://wiki.phychi.com/index.php?title=Mods&diff=206Mods2017-02-01T11:13:23Z<p>Antonio: </p>
<hr />
<div>[[Category:Mods]]<br />
Mods are modification of the main game including new [[block]]s, new [[world generation]], new [[ores]], new [[entities]], new [[world|galaxies]], new trading systems, advanced inventory systems etc. They can manipulate every part of the game, so don't use mods from non trusted sources. They may use your idendity at the time you're playing.<br />
<br />
== API ==<br />
=== Current: Alpha ===<br />
At the moment the ModAPI is just beeing built and can't really be finished before the beta at least is out, so relax, read some books, watch anime, until the really awesome thing of any game is waiting for you!<br />
Because of the need of an ModAPI I need to know which features are needed, so I need to write some mods for my game myself, which isn't that easy. Also it should be well documentated and easy to use. My goals for Mods are: LuckyBlocks, a thing that adds a crazy dimension (like Galacticcraft or TwilightForest?), and Sims3 like architecturing.<br />
<br />
=== Blocks ===<br />
==== Access ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| getBlockByID(id)<br />
| get the basic type of a block<br />
| blockByID[id*100], blockByName[name]<br />
|-<br />
| world.getBlockAt(x, y, z [, unimportant? [, level]])<br />
| get a block from the world, can be a number or an object<br />
| world.getColorAt(x, y, z)<br />
|-<br />
| world.setBlockAt(x, y, z, block [, unimportant?])<br />
| set a block in the world<br />
| world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block)<br />
|}<br />
==== Registration ====<br />
{| class="wikitable" border="1"<br />
|-<br />
! Function<br />
! Meaning<br />
! Similar<br />
|-<br />
| registerBlock(ID, block, material, color, isFullBlock)<br />
| register your own block with the id, and the material ({} for none), the color for high distances, and the boolean whether your block is a full block (a flower is not)<br />
| -<br />
|}<br />
== Planned Mods ==<br />
All mods are opensource, so feel free to use some of those ideas to improve or make new mods for the phychi game.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Mod + Link<br />
! Planned By<br />
! Content<br />
|-<br />
| [http://play.phychi.com/mods/minecraftcore.js MinecraftCore]<br />
| [[user:Antonio|Antonio]]<br />
| all basic blocks and entities from minecraft, configurable until which version<br />
|-<br />
| [http://play.phychi.com/mods/luckyblocks.js LuckyBlocks]<br />
| [[user:Antonio|Antonio]]<br />
| adds a recipe + creative access to blocks which do more or less lucky things to your / your surrounding<br />
|-<br />
| [http://play.phychi.com/mods/betterwater.js BetterWater]<br />
| [[user:Antonio|Antonio]]<br />
| changes the water system so there is no longer infinite one / rivers ending in nothing etc... should make fill them with water at rain and from inputs, and empty them into outputs (sun, players, plants, sand, other water reservoirs, ...)<br />
|-<br />
| [http://play.phychi.com/mods/simsarchitect.js SimsArchitect]<br />
| [[user:Antonio|Antonio]]<br />
| adds the crafting and the building of walls and pools and floors in your world, so you can create houses like in Sims(3)<br />
|-<br />
| [http://play.phychi.com/mods/gregtech.js Gregtech]<br />
| [[user:Antonio|Antonio]]<br />
| adds the machines and mechanisms from gregtech to create a mid realistic machine world<br />
|-<br />
| Automisation<br />
| [[user:Antonio|Antonio]]<br />
| allows you to create multiblock machines in different resolutional sizes with defined working curves, so that you can create a whole universe of automated mechanisms which can produce / do complex things (like pizza or customly printed doors or sth like that)<br />
|-<br />
| [http://play.phychi.com/mods/tribe.js Tribe]<br />
| [[user:Antonio|Antonio]]<br />
| you're inside the world, but you're no longer alone when nobody else is online: there are humans willing to help you with your ideas as long as you can make them happy and from the point you can amaze them; a nice other way of programming robots (in a language like slang) and automisation; makes big sence with machine mods, farms, etc...<br />
|-<br />
| [http://play.phychi.com/mods/devkit.js DevKit]<br />
| [[user:Antonio|Antonio]]<br />
| you want to create and use your own mods/plugins but don't know where to upload them? This plugin allows you to save mod and plugin files directly in the world save.<br />
|}<br />
== Public Mods ==<br />
There are none atm since the mod api is still at its start</div>Antoniohttp://wiki.phychi.com/index.php?title=File:Antonio-unclear.jpg&diff=205File:Antonio-unclear.jpg2017-01-21T14:46:07Z<p>Antonio: </p>
<hr />
<div>This is me, Phychi's owner.<br />
From a webcam toy website because normal is boring ;)</div>Antonio