Difference between revisions of "World"

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Since there is a lot of information and probably a lot of configurable mods installed, configurations are shown in a kind of tree. The standard format for more complex things than numbers or strings is JSON. Additional formats should be added by the mods/plugins though JSON is if compressed as zip and converted to base64 not that bad.
 
Since there is a lot of information and probably a lot of configurable mods installed, configurations are shown in a kind of tree. The standard format for more complex things than numbers or strings is JSON. Additional formats should be added by the mods/plugins though JSON is if compressed as zip and converted to base64 not that bad.
 +
=== Bann(ed/ing) Players ===
 +
It's a list of all players who were banned once or got a special permission level. Players with a 3 higher permission level than another one can ban those players from 30mins to 14days!
 +
{| class="wikitable" border="1"
 +
|-
 +
! Min Value
 +
! Max Value
 +
! Meaning
 +
|-
 +
| -∞
 +
| -1
 +
| was banned -Value times
 +
|-
 +
| 0
 +
| 0
 +
| was never banned before or reset
 +
|-
 +
| 0
 +
| 10
 +
| special permission level, is like a trusted player, still can't ban longer than 14days
 +
|-
 +
| 11
 +
| 900000
 +
| able to ban all normal players longer than 14days,
 +
|-
 +
| 1000000
 +
| 1000000
 +
| owner + game admins only
 +
|}

Revision as of 11:01, 10 January 2017

You know our world, our little automaticly generated room to test your creativity. This article will list, and explain certain world generational features, and configurable things.

Main World

Surface

Schist beeing generated, visible on mountains. Also you can see the first try of an exponential worldgen system.

The surface of the world (alpha) is a typical by perlin generated surface with the only difference that it's not pure perlin. It's perlin2 which allows the terrain to loose it's cubiness.

Representation

You might know there is more behind a world than you can simple see, and the world isn't generated as a list of vertices, and faces. The world is generated from different height layers, stuctures like trees, and ore spawn properties. From that description you'll get a long graph in which you can see all blocks representated as beeing somewhere on the map. That's the idea of minecraft but to create a nicer feeling, a heigh rate of detail at low cost, you need to create a system that renders many things near you and only shaped far away. Because of that phychi.com's creator user:Antonio chose to use an exponential system: per each 2n chunks there is one group of representations adjusted to the distance to the camera/player.

800km viewing distance (atmospheric effects disabled), as you can see not really useful

Engine

Saving

Saving... well I think you know what that's good for. Now how we keep our data small, and with that servers cheap, and your internet connection fewer occupied: We only save changes: only when a chunk was changed at all it will be saved, otherwise it just will be regenerated the next time a players walks near it. Also there might be a block property that allows to be not saved, so a chunk where just one grass block was destroyed just don't need to be saved, because the grass would have regenerated anyways. Without that method of saving only differences, we would get into big trouble with saving data, especially when you use your map together with friends, and that a long time. Also this allows easily new structures, e.g. from mods or a version change, to be added to the world without a required new world or crazy artefacts.

Configuration

The world can be configurated at http://play.phychi.com/config?world=YourWorldName or just click on the symbol of this world at http://play.phychi.com once. You can use my basic configuration at http://play.phychi.com/config/?world=alpha as example.

Basic Setting, "Special Data"

Tag Meaning Editable By
Owner the owner of the world, able to change everything but this section only by admins, e.g. user:Antonio
BackupToken a special token which can be used for an external backup bot (valid login without G+) the Owner
Builders all persons who are allowed to build in your world, * = all the Owner / people with enough permissions
Whitelist all persons who are allowed to see and join the world, * = all the Owner / people with enough permissions
Mods/Plugins a list of all mod/plugin files the Owner / people with enough permissions
Image the image to be shown as preview at http://play.phychi.com the Owner / people with enough permissions

Mod- And Plugin Setting

Mod- and plugin settings are special settings requested by mods and plugins to make their functionality more flexible. Additional to the possibility of creating config settings and to view and to change them, as the owner you can also set the permission level/few player ids who are allowed to change those values. Mods and Plugins should deliver that information theirselfes as good as possible when they run on the game of the owner.

Since there is a lot of information and probably a lot of configurable mods installed, configurations are shown in a kind of tree. The standard format for more complex things than numbers or strings is JSON. Additional formats should be added by the mods/plugins though JSON is if compressed as zip and converted to base64 not that bad.

Bann(ed/ing) Players

It's a list of all players who were banned once or got a special permission level. Players with a 3 higher permission level than another one can ban those players from 30mins to 14days!

Min Value Max Value Meaning
-∞ -1 was banned -Value times
0 0 was never banned before or reset
0 10 special permission level, is like a trusted player, still can't ban longer than 14days
11 900000 able to ban all normal players longer than 14days,
1000000 1000000 owner + game admins only