Difference between revisions of "ModDevKit"

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[[Category:Mods]]
 
[[Category:Mods]]
DevKit is a mod by [[user:Antonio|Antonio]] that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)
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DevKit (Developing Kit) is a mod by [[user:Antonio|Antonio]] that allows you to create your own [[mods]] ingame. The modding files are stored directly in the [[world]] data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)
  
 
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.
 
It loads all submods directly when loaded, so each [[Mod]] or [[Plugin]] created with it is loaded completely normally as all others, so there is no limit for those addons.
  
 
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.
 
Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed.
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The official file is located at http://play.phychi.com/mods/devkit.js

Latest revision as of 11:19, 7 March 2017

DevKit (Developing Kit) is a mod by Antonio that allows you to create your own mods ingame. The modding files are stored directly in the world data, so they are aviable by everyone, easily changeable via the inbuilt editor and it's easy for everyone to upload his files. (not everyone owns his own server, actually quite few)

It loads all submods directly when loaded, so each Mod or Plugin created with it is loaded completely normally as all others, so there is no limit for those addons.

Ingame, there is the command /openEditor alias /oe which opens the file editor. The startup files can be chosen atm only manually via the config, but that might be changed. The official file is located at http://play.phychi.com/mods/devkit.js