Difference between revisions of "WorldAPI"
From wiki.phychi.com
(Created page with "The WorldAPI allows you, a programmer, to manipulate the behavior of the world, and its contents: players, items, entities, machines, the weather, the sky, dungeons, and monst...") |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | [[Category:API]] | ||
+ | [[Category:World]] | ||
The WorldAPI allows you, a programmer, to manipulate the behavior of the world, and its contents: players, items, entities, machines, the weather, the sky, dungeons, and monsters,... | The WorldAPI allows you, a programmer, to manipulate the behavior of the world, and its contents: players, items, entities, machines, the weather, the sky, dungeons, and monsters,... | ||
− | == [[BlockAPI| | + | == Block Access == |
+ | See also: [[BlockAPI]] | ||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Function | ||
+ | ! Meaning | ||
+ | ! Similar | ||
+ | |- | ||
+ | | getBlockByID(id) | ||
+ | | get the basic type of a block | ||
+ | | blockByID[id*100], blockByName[name] | ||
+ | |- | ||
+ | | world.getBlockAt(x, y, z [, unimportant? [, level]]) | ||
+ | | get a block from the world, can be a number or an object | ||
+ | | world.getColorAt(x, y, z) | ||
+ | |- | ||
+ | | world.setBlockAt(x, y, z, block [, unimportant?]) | ||
+ | | set a block in the world | ||
+ | | world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block) | ||
+ | |} | ||
+ | == Entity Access == | ||
+ | == Structure Generation == |
Latest revision as of 09:52, 18 January 2017
The WorldAPI allows you, a programmer, to manipulate the behavior of the world, and its contents: players, items, entities, machines, the weather, the sky, dungeons, and monsters,...
Block Access
See also: BlockAPI
Function | Meaning | Similar |
---|---|---|
getBlockByID(id) | get the basic type of a block | blockByID[id*100], blockByName[name] |
world.getBlockAt(x, y, z [, unimportant? [, level]]) | get a block from the world, can be a number or an object | world.getColorAt(x, y, z) |
world.setBlockAt(x, y, z, block [, unimportant?]) | set a block in the world | world.sba(chunk, chunkchen, x, y, z, block), world.setBlockUnsecure(x, y, z, block) |