Difference between revisions of "Block"
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Each block however is part of a reference system, e.g. a big ship, the world itself, a rotating carussel, ... just let your imagination running. | Each block however is part of a reference system, e.g. a big ship, the world itself, a rotating carussel, ... just let your imagination running. | ||
The basic game supports 12700 different blocks/items where a block never should use two ids for a two different states if the behavior of the block stays the same. | The basic game supports 12700 different blocks/items where a block never should use two ids for a two different states if the behavior of the block stays the same. | ||
− | [File:blockyisland.jpg|thumb|right|An island consisting of blocks] | + | [[File:blockyisland.jpg|thumb|right|An island consisting of blocks]] |
Revision as of 11:39, 17 December 2016
A block is a union of properties inside the game. It has a functional size of 1m³. The world is built out of blocks, so you can create things like castles easily and confortably. Mods may change this fixed block thing and add subblocks or rotatable systems.
- [#System|System]
System
Each block however is part of a reference system, e.g. a big ship, the world itself, a rotating carussel, ... just let your imagination running. The basic game supports 12700 different blocks/items where a block never should use two ids for a two different states if the behavior of the block stays the same.